Sound and Music for Games : The Basics of Digital Audio for Video Games

Sound and Music for Games : The Basics of Digital Audio for Video Games

Paperback (22 Sep 2022)

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Publisher's Synopsis

Grasp the fundamentals of digital audio work in the context of video games, including the basics of middleware such as Fmod and Wwise. We will review software such as Apple's Logic and Garageband, Paul Davis's Ardour, and many other popular digital audio workstations.

We will start with an introduction to the basic terminology of digital audio work while also getting acquainted with current generation audio hardware. We will then discuss the basics of the venerable Musical Instrument Digital Interface (MIDI) and how it relates to music composition as well as the tools and techniques for writing tracker music/chiptunes. The book also covers plug-in software, soundproofing at home, and voice work.

The book takes a practical approach while tackling both hardware and software components used in cutting edge audio engineering, composition, and audio monitoring. 

 

What You Will Learn

 Understand the fundamentals of digital audio production in the context of video games

 Learn about audio integration with popular middleware solutions and APIs

 Leverage plugin effects software to sculpt your audio to professional levels

 Identify modern audio file formats and how and when to use them

 Learn best practices when mixing sound effects and music for video games

 

Who Is This Book For

The intended readership includes beginners in digital audio engineering who use Windows, macOS, or Linux.

Book information

ISBN: 9781484286609
Publisher: Apress
Imprint: Apress
Pub date:
DEWEY: 794.83
DEWEY edition: 23
Language: English
Number of pages: 200
Weight: 456g
Height: 235mm
Width: 155mm
Spine width: 16mm