Publisher's Synopsis
This text addresses the creation of multi-media documents. It offers specific advice on when to use different kinds of information architecture, discusses the human-factors concepts that determine how information is used and retained, and then applies these findings to multimedia documents. It covers the high-livel issues concerning planners and authors of multimedia documents, as well as those involved in evaluating or purchasing multimedia platforms and packages.;The text includes examples from Apple, Silicon Graphics, Macromedia, and Kaleida Labs and covers technical, aesthetic, and project management principles of design and production. It is accompanied by a disk with Macintosh HyperCardstacks and UNIX shell scripts.