Videogame, player, text

Videogame, player, text

Paperback (01 Nov 2007)

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Publisher's Synopsis

Videogame, player, text examines the playing and playful subject through a series of analytical essays focused on particular videogames and playing experiences. With essays from a range of internationally renowned game scholars, the major aim of this collection is to show how it is that videogames communicate their meanings and provide their pleasures. Each essay focuses on specific examples of gameplay dynamics to tease out the specificities of videogames as a new form of interaction between text and digital technology for the purposes of entertainment. That modes of engagement with the videogame text are many and varied, and construct the playing subject in different ways, provides the central theme of Videogame,player, text. Online play, clan membership, competitive or co-operative play, player modification of game texts, and the solo play of a single player are each addressed through individual analyses of the gameplay experiences produced by, for example, The Sims, Grand Theft Auto, Prince of Persia, Doom, Quake, World of Warcraft, StreetFighter and Civilisation.

Book information

ISBN: 9780719074011
Publisher: Manchester University Press
Imprint: Manchester University Press
Pub date:
DEWEY: 794.8
DEWEY edition: 22
Language: English
Number of pages: 256
Weight: 342g
Height: 216mm
Width: 139mm
Spine width: 20mm