Video Games and Storytelling: Reading Games and Playing Books

Video Games and Storytelling: Reading Games and Playing Books

1st ed. 2015

Hardback (16 Sep 2015)

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Publisher's Synopsis

The potential of video games as storytelling media and the deep involvement that players feel when they are part of the story needs to be analysed vis-à-vis other narrative media. This book underscores the importance of video games as narratives and offers a framework for analysing the many-ended stories that often redefine real and virtual lives.

About the Publisher

Palgrave Macmillan

From award-winning research which changes the world to textbooks and study guides which educate and inspire, we publish across the humanities, social sciences and business for academics, students, professionals and librarians worldwide.With offices in London and New York, and sales teams across 50 countries, we have a global reach and as part of Macmillan Science and Education, are proud to uphold an unbroken tradition of over 170 years of academic publishing.

Book information

ISBN: 9781137525048
Publisher: Palgrave Macmillan UK
Imprint: Palgrave Macmillan
Pub date:
Edition: 1st ed. 2015
DEWEY: 794.801
DEWEY edition: 23
Language: English
Number of pages: 239
Weight: 432g
Height: 146mm
Width: 222mm
Spine width: 19mm