Quests

Quests Design, Theory, and History in Games and Narratives

1st edition

Hardback (15 Nov 2017)

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Publisher's Synopsis

This unique take on quests, incorporating literary and digital theory, provides an excellent resource for game developers. Focused on both the theory and practice of the four main aspects of quests (spaces, objects, actors, and challenges) each theoretical section is followed by a practical section that contains exercises using the Neverwinter Nights Aurora Toolset. Howard has created a Syllabus, designed for a college-level course, that instructors can use and modify as desired.

Book information

ISBN: 9781138427945
Publisher: Taylor and Francis
Imprint: CRC Press
Pub date:
Edition: 1st edition
Language: English
Number of pages: 248
Weight: 453g
Height: 235mm
Width: 190mm