A Complete Guide to Character Rigging for Games Using Blender

A Complete Guide to Character Rigging for Games Using Blender

First edition

Paperback (19 Sep 2023)

Save $3.47

  • RRP $61.97
  • $58.50
Add to basket

Includes delivery to the United States

10+ copies available online - Usually dispatched within 7-10 days

Other formats/editions

Publisher's Synopsis

This book is a comprehensive guide to using Blender to create character rigs for games, breaking down the technicalities of rigging tools and techniques into easily digestible chunks. It provides all the tools needed to go from a static character model to an animation-ready, high quality, and fast performing game rig.

Written to be accessible and easy to follow, the book covers character rigging theory that is supported by industry standard examples of how to apply that theory to character rigs for video games. It demonstrates the reasoning behind rigging decisions followed by instructions and examples on how to apply that knowledge to rig creation. It includes chapters that focus on the character deformation techniques that raise the visual quality of the model and subsequently of the animation and game it will be used in.

This book will be vital reading to those studying games animation as well as early-career rigging artists, character animators, modeling artists, technical animators, and technical artists.

Book information

ISBN: 9781032203003
Publisher: CRC Press
Imprint: CRC Press
Pub date:
Edition: First edition
DEWEY: 777.7
DEWEY edition: 23
Language: English
Number of pages: xvii, 278
Weight: 604g
Height: 175mm
Width: 254mm
Spine width: 18mm