Delivery included to the United States

Phantasmal Spaces Archetypical Venues in Computer Games

Paperback (24 Dec 2020)

  • $44.80
Add to basket

Includes delivery to the United States

10+ copies available online - Usually dispatched within 7 days

free Reserve & collect

Copies available at Blackwell's Oxford Broad Street

Reserve in Store |  Check stock elsewhere

Other formats & editions

New
Hardback (13 Jun 2019) $169.01

Publisher's Synopsis

Recognizable, recurring spatial settings in video games serve not only as points of reference and signposts for orientation, but also as implicit sources of content. These spatial archetypes denote more than real-world objects or settings: they suggest and bring forward emotional states, historical context, atmospheric "attunement," in the words of Massumi, and aesthetic programs that go beyond plain semiotic reference.

In each chapter, Mathias Fuchs brings to the fore an archetype commonly found in old and new digital games: The Ruin, The Cave, The Cloud, The Portal, The Road, The Forest, and The Island are each analysed at length, through the perspectives of aesthetics, games technology, psychoanalysis, and intertextuality. Gridding these seven tropes together with these four analytical lenses provides the reader with a systematic framework to understand the various complex considerations at play in evocative game design.

Book information

ISBN: 9781501376269
Publisher: Bloomsbury Publishing (UK)
Imprint: Bloomsbury Academic
Pub date:
DEWEY: 794.8
DEWEY edition: 23
Language: English
Number of pages: 176
Weight: 272g
Height: 229mm
Width: 151mm
Spine width: 13mm