Publisher's Synopsis
The different virtual realities and experiences are explored, to dramatize the platforms and barriers that stigmatize good and evil, which can lead one, or a group of people to experience "Insurgent Behaviors", path of crime in developing countries and even in those that enjoy buoyant economies and plans for social advancement applying advanced methods; either by a context of poverty and state abandonment, a frustrated political opposition from the tuition and external media, a dysfunctional family or the innate "Seditious Cruelty" of the human being with the environment, fauna and flora.