Gamification

Gamification Playing for Profits

2nd ed.

Hardback (01 Oct 2019)

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Publisher's Synopsis

Today more than ever, companies large and small are using game-based learning to generate and improve employee motivation. In fact, 87% of employees from just about every industry say Gamification makes them more productive workers.

The explosion of Gamification is why noted "turnaround" specialist and sales trainer Chris Collins has written, Gamification: Playing for Profits.

From establishing goals to selecting games, prizes and spiffs, Chris walks you through the tools and techniques developed to enhance production, employee morale, and much more - no matter your business or industry.

Gamification begins with the effect of human psychology on performance and illustrates the many ways to use behavior to build a better workplace culture. You'll learn things like:

  • Why every Gamification system starts with a goal and a prize
  • How your MVP (Most Value Product) can make or break results
  • Why a shift meeting to present the game is an essential pivot point to success

Find out why Gamification: Playing for Profits has become the "go-to playbook" for managers looking to motivate their employees and increase productivity every single day.

Book information

ISBN: 9781733394512
Publisher: Chris Collins Inc.
Imprint: Syndicate X Publishing
Pub date:
Edition: 2nd ed.
Language: English
Number of pages: 178
Weight: 426g
Height: 234mm
Width: 156mm
Spine width: 11mm