Gamification: Playing for Profits

Gamification: Playing for Profits

3rd ed.

Paperback (21 May 2020)

Save $7.13

  • RRP $25.49
  • $18.36
Add to basket

Includes delivery to the United States

10+ copies available online - Usually dispatched within 7 days

Publisher's Synopsis

Today more than ever, companies large and small are using game-based learning to generate and improve employee motivation. In fact, 87% of employees from just about every industry say Gamification makes them more productive workers.

The explosion of Gamification is why noted "turnaround" specialist and sales trainer Chris Collins has written, Gamification: Playing for Profits.

From establishing goals to selecting games, prizes and spiffs, Chris walks you through the tools and techniques developed to enhance production, employee morale, and much more - no matter your business or industry.

Gamification begins with the effect of human psychology on performance and illustrates the many ways to use behavior to build a better workplace culture. You'll learn things like:

  • Why every Gamification system starts with a goal and a prize
  • How your MVP (Most Value Product) can make or break results
  • Why a shift meeting to present the game is an essential pivot point to success

Find out why Gamification: Playing for Profits has become the "go-to playbook" for managers looking to motivate their employees and increase productivity every single day.

Book information

ISBN: 9781733394536
Publisher: Syndicate X Publishing
Imprint: Syndicate X Publishing
Pub date:
Edition: 3rd ed.
Language: English
Number of pages: 184
Weight: 218g
Height: 216mm
Width: 140mm
Spine width: 10mm