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Game Time

Game Time Understanding Temporality in Video Games - Digital Game Studies

Paperback (08 Mar 2018)

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Publisher's Synopsis

Preserving, pausing, slowing, rewinding, replaying, reactivating, reanimating Has the ability to manipulate video game timelines altered our cultural conceptions of time?
Video game scholar Christopher Hanson argues that the mechanics of time in digital games have presented a new model for understanding time in contemporary culture, a concept he calls "game time." Multivalent in nature, game time is characterized by apparent malleability, navigability, and possibility while simultaneously being highly restrictive and requiring replay and repetition. When compared to analog tabletop games, sports, film, television, and other forms of media, Hanson demonstrates that the temporal structures of digital games provide unique opportunities to engage players with liveness, causality, potentiality, and lived experience that create new ways of experiencing time
Featuring comparative analysis of key video games titles-including Braid, Quantum Break, Battle of the Bulge, Prince of Persia: The Sands of Time, Passage, The Legend of Zelda: The Ocarina of Time, Lifeline, and A Dark Room.

About the Publisher

Indiana University Press

Book information

ISBN: 9780253032867
Publisher: Indiana University Press
Imprint: Indiana University Press
Pub date:
DEWEY: 794.8
DEWEY edition: 23
Language: English
Number of pages: 296
Weight: 374g
Height: 155mm
Width: 229mm
Spine width: 12mm