Designing 3D Games That Sell

Designing 3D Games That Sell

CD-ROM (01 Feb 2001)

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Publisher's Synopsis

Providing information on how to develop a game that will "really" get published, this text provides step-by-step instructions on how to conceptualize, design, and develop a saleable game.;Written by the developer of "Dead Reckoning" and "Sorcerer", this book teaches developers how to approach game design from the product design viewpoint. Instead of showing how to create a game and then try to get it published, the book teaches how to look at the game from the publisher and consumer perspective first. What does a game need to make it publishable? What will make it enticing to the target audience? All of these question are answered beginning with the brain storming, market research, and team building stage, and then moving to the design, creation, and documentation phases. The CD also covers all of the tools needed to create a game and contains tools, source code, and games used by real game developers.

Book information

ISBN: 9781584500438
Publisher: Charles River Media
Imprint: Charles River Media
Pub date:
DEWEY: 006.693
Language: English
Number of pages: 450
Weight: 862g
Height: 241mm
Width: 190mm
Spine width: 26mm