Art and Culture in the Multiverse of Metaverses

Art and Culture in the Multiverse of Metaverses Immersion, Presence, and Interactivity in the Digital Age - Springer Series on Cultural Computing

Hardback (02 Sep 2024)

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Publisher's Synopsis

Drawing on the art historical framing of Location, Place, and Identity, this book will examine how the factors of Immersion, Presence, and Interactivity of XR are shaping our understanding of the world and our place within it. Location refers to the specific geographical or spatial context in which a work of art is created or experienced. Place refers to the social, cultural, and historical context of that location. Identity refers to the ways in which individuals and communities construct and express their sense of self and belonging within those contexts. 

Through case studies and theoretical analysis, Art and Culture in the Multiverse of Metaverses - Immersion, Presence, and Interactivity in the Digital Age, will explore how the factors of Immersion, Presence, and Interactivity of XR can be aligned with these art historical concepts, providing new opportunities for understanding and engaging with Location, Place, and Identity. For example, XR can be used to create immersive experiences of historical locations and cultural sites, allowing users to explore and engage with them in ways that would otherwise be impossible. Additionally, XR can be used to create interactive artworks that engage with issues of identity and belonging, creating new possibilities for self-expression and exploration. 

Book information

ISBN: 9783031663192
Publisher: Springer Nature Switzerland
Imprint: Springer
Pub date:
DEWEY: 006.8
DEWEY edition: 23
Language: English
Number of pages: 195
Weight: 490g
Height: 235mm
Width: 155mm
Spine width: 14mm