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Against Flow

Against Flow Video Games and the Flowing Subject

Hardback (14 Apr 2021)

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Publisher's Synopsis

Flow-as conceptualised by the psychologist Mihaly Csikszentmihalyi-describes an experience of "being in the zone," of intense absorption in an activity. It is a central concept in the study of video games, although often applied somewhat uncritically. In Against Flow, Braxton Soderman takes a step back and offers a critical assessment of flow's historical, theoretical, political, and ideological contexts in relation to video games. With close readings of games that implement and represent flow, Soderman not only evaluates the concept of flow in terms of video games but also presents a general critique of flow and its sibling, play.

Book information

ISBN: 9780262045506
Publisher: The MIT Press
Imprint: The MIT Press
Pub date:
DEWEY: 794.8019
DEWEY edition: 23
Language: English
Number of pages: 304
Weight: 614g
Height: 160mm
Width: 235mm
Spine width: 27mm