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The Grounds of Gaming

The Grounds of Gaming - Digital Game Studies

Hardback (02 Dec 2024)

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Publisher's Synopsis

How do we make space for video games in the places where we live, work, and play-and who is allowed to feel welcome there? Despite attempts to expand games beyond their conventional audience of young men, the physical contexts of gameplay and production remain off-limits and unsafe for so many.
The Grounds of Gaming explores the physical places where games are played and how they contribute to the persistence of gaming's problematic politics. Drawing on fieldwork in an array of sites, author Nicholas Taylor explores the real-world settings where games are played, watched, discussed and designed. Sometimes these places are sticky, dark, and stinky; other times they are pristine and well appointed. Situating its chapters in such scenes as domestic gaming setups, campus computer labs, LAN parties, esports arenas, and convention centers, Taylor maps the infrastructural connections between games, place, masculinity, and whiteness.
By inviting us to reconsider gaming's cultural politics from the ground up, The Grounds of Gaming offers new theoretical insights and practical resources regarding how to make game cultures and industries more inclusive.

About the Publisher

Indiana University Press

Book information

ISBN: 9780253071224
Publisher: Indiana University Press
Imprint: Indiana University Press
Pub date:
DEWEY: 794.8
DEWEY edition: 23
Language: English
Number of pages: 268
Weight: 567g
Height: 229mm
Width: 152mm
Spine width: 19mm