Publisher's Synopsis
In an alternative history where the twentieth century gave rise to individuals with psychic talents, the Great War is the last war fought before the Gulf Wars break out. Battles in the inhospitable desert of Iraq see are fought with antiquated tactics and obsolete technologies. Highly visible and easy pickings, the Medics are dwindling in number. As battlefield support becomes scarce it becomes increasingly obvious that modern warfare is desperate for a tactical overhaul. Fortunately, Meredith Clase, an electronics engineer-turned-soldier, might have just the thing. Sergeant Wens Lillenthal has been holding a grudge against Clase for almost eight years and he doesn't plan on dropping it soon. When Clase arrives in an experimental unit and tells him to get in or get off, he balks at putting his faith in her. But when she insists that he become the hero he plays to his men, Lillenthal is dragged along a path to fame he never wanted, and into a world he can't ever leave.