Digital Culture, Play, and Identity

Digital Culture, Play, and Identity A World of Warcraft Reader

Hardback (16 May 2008)

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Publisher's Synopsis

Exploring 'World of Warcraft' as both cultural phenomenon and game, with contributions from writers and researchers who have immersed themselves in the WoW gameworld, this study examines such things as how WoW reflects the real world, its construction of gender and its treatment of death.

Book information

ISBN: 9780262033701
Publisher: MIT
Imprint: The MIT Press
Pub date:
DEWEY: 794.8
DEWEY edition: 22
Language: English
Number of pages: 304
Weight: 749g
Height: 229mm
Width: 178mm
Spine width: 15mm