When VR Serious Games Meet Special Needs Education

When VR Serious Games Meet Special Needs Education Research, Development and Their Applications - Gaming Media and Social Effects

Paperback (06 May 2022)

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Publisher's Synopsis

This book presents selected research and development on virtual reality (VR) and serious games (SG) applications to assist children with Autism Spectrum Disorder (ASD) in their learning of different skills. Children with ASD have challenges to learn skills of learning, living, and working, due to their cognitive and behavioral limitations. The authors and their research teams of this book have many years' research experience developing innovative and interactive VR and SG technology for the special needs education. More specifically, several VR serious games are designed to train children with ASD on learning skill, life skill, and job skill. Such games are often developed based on the needs of special education and used by special needs schools in Singapore. This book is a useful resource for students, scholars, and designers of learning material who want to embrace VR and SG for children with ASD.


Book information

ISBN: 9789813369443
Publisher: Springer Nature Singapore
Imprint: Springer
Pub date:
DEWEY: 371.33468
DEWEY edition: 23
Language: English
Number of pages: 217
Weight: 355g
Height: 235mm
Width: 155mm
Spine width: 12mm