Video Games and Well-Being

Video Games and Well-Being Press Start - Palgrave Studies in Cyberpsychology

Paperback (19 Dec 2020)

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Publisher's Synopsis

This book examines how video game mechanics and narratives can teach players skills associated with increased psychological well-being. It integrates research from psychology, education, ludology, media studies, and communication science to demonstrate how game play can teach skills that have long been associated with increased happiness and prolonged life satisfaction, including flexible thinking, openness to experience, self-care, a growth mindset, solution-focused thinking, mindfulness, persistence, self-discovery and resilience. The chapters in this volume are written by leading voices in the field of game studies, including researchers from academia, the video gaming industry, and mental health practitioners paving the way in the field of "geek therapy." 

This book will advance our understanding of the potential of video games to increase our psychological well-being by helping to mitigate depression, anxiety, and stress and foster persistence, self-care, and resilience.


Book information

ISBN: 9783030327729
Publisher: Springer International Publishing
Imprint: Palgrave Pivot
Pub date:
DEWEY: 794.8019
DEWEY edition: 23
Language: English
Number of pages: 166
Weight: 248g
Height: 148mm
Width: 209mm
Spine width: 14mm