Video Games and Well-Being

Video Games and Well-Being Press Start - Palgrave Studies in Cyberpsychology

1st Edition 2020

Hardback (19 Dec 2019)

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Publisher's Synopsis

This book examines how video game mechanics and narratives can teach players skills associated with increased psychological well-being. It integrates research from psychology, education, ludology, media studies, and communication science to demonstrate how game play can teach skills that have long been associated with increased happiness and prolonged life satisfaction, including flexible thinking, openness to experience, self-care, a growth mindset, solution-focused thinking, mindfulness, persistence, self-discovery and resilience. The chapters in this volume are written by leading voices in the field of game studies, including researchers from academia, the video gaming industry, and mental health practitioners paving the way in the field of "geek therapy." 

This book will advance our understanding of the potential of video games to increase our psychological well-being by helping to mitigate depression, anxiety, and stress and foster persistence, self-care, and resilience.


Book information

ISBN: 9783030327699
Publisher: Springer International Publishing
Imprint: Palgrave Pivot
Pub date:
Edition: 1st Edition 2020
Language: English
Number of pages: 166
Weight: 181g
Height: 279mm
Width: 210mm
Spine width: 3mm