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Video Games and Learning

Video Games and Learning Teaching and Participatory Culture in the Digital Age - Technology, Education--Connections : The TEC Series

Paperback (09 Jul 2011)

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Publisher's Synopsis

Can we learn socially and academically valuable concepts and skills from video games? How can we best teach the ''gamer generation?'' This accessible book describes how educators and curriculum designers can harness the participatory nature of digital media and play. The author presents a comprehensive model of games and learning that integrates analysis of games, games cultures, and educational game design. Building on over 10 years of research, Kurt Squire tells the story of the emerging field of immersive digitally mediated learning environments (or games) and outlines the future of education.

Book information

ISBN: 9780807751985
Publisher: Teachers College Press
Imprint: Teachers College Press
Pub date:
DEWEY: 794.82071
DEWEY edition: 23
Language: English
Number of pages: 253
Weight: 492g
Height: 180mm
Width: 255mm
Spine width: 18mm