Vector Analysis for Computer Graphics

Vector Analysis for Computer Graphics

2007

Hardback (18 Jun 2007)

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Publisher's Synopsis

In my last book, Geometry for Computer Graphics, I employed a mixture of algebra and vector analysis to prove many of the equations used in computer graphics. At the time, I did not make any distinction between the two methodologies, but slowly it dawned upon me that I had had to discover, for the first time, how to use vector analysis and associated strategies for solving geometric problems. I suppose that mathematicians are taught this as part of their formal mathematical training, but then, I am not a mathematician! After some deliberation, I decided to write a book that would introduce the beginner to the world of vectors and their application to the geometric problems encountered in computer graphics. I accepted the fact that there would be some duplication of formulas between this and my last book; however, this time I would concentrate on explaining how problems are solved. The book contains eleven chapters: The first chapter distinguishes between scalar and vector quantities, which is reasonably straightforward. The second chapter introduces vector repres- tation, starting with Cartesian coordinates and concluding with the role of direction cosines in changes in axial systems. The third chapter explores how the line equation has a natural vector interpretation and how vector analysis is used to resolve a variety of line-related, geometric problems. Chapter 4 repeats Chapter 3 in the context of the plane.

Book information

ISBN: 9781846288036
Publisher: Springer London
Imprint: Springer
Pub date:
Edition: 2007
DEWEY: 006.60151563
DEWEY edition: 22
Language: English
Number of pages: 259
Weight: 616g
Height: 240mm
Width: 177mm
Spine width: 20mm