VR, Simulations and Serious Games for Education

VR, Simulations and Serious Games for Education - Gaming Media and Social Effects

Softcover reprint of the original 1st Edition 2019

Paperback (11 Jan 2019)

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Publisher's Synopsis

This book introduces state-of-the-art research on simulation and serious games for education. Based partially on work presented at the 3rd Asia-Europe Symposium on Simulation and Serious Games (3rd AESSSG) held in Zhuhai, China as part of the 2016 ACM SIGGRAPH International Conference on Virtual-Reality Consortium and Applications in Industry (VRACI 2016), it includes a selection of the best papers from both. 
 
The book is divided into three major domains of education applications that use simulation and serious games: science, technology, engineering and mathematics (STEM) education; special needs education; and humanity and social science education.
 
A valuable resource for researchers and developers in simulation and serious games for education benefit from this book, it also offers educators and professionals involved in training insights into the possible applications of simulation and serious games in various areas.

Book information

ISBN: 9789811348105
Publisher: Springer Nature Singapore
Imprint: Springer
Pub date:
Edition: Softcover reprint of the original 1st Edition 2019
Language: English
Number of pages: 128
Weight: 200g
Height: 235mm
Width: 155mm
Spine width: 7mm