VR, Simulations and Serious Games for Education - Gaming Media and Social Effects
1st Edition 2019
Hardback (18 Oct 2018)
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This book introduces state-of-the-art research on simulation and serious games for education. Based partially on work presented at the 3rd Asia-Europe Symposium on Simulation and Serious Games (3rd AESSSG) held in Zhuhai, China as part of the 2016 ACM SIGGRAPH International Conference on Virtual-Reality Consortium and Applications in Industry (VRACI 2016), it includes a selection of the best papers from both.
The book is divided into three major domains of education applications that use simulation and serious games: science, technology, engineering and mathematics (STEM) education; special needs education; and humanity and social science education.
A valuable resource for researchers and developers in simulation and serious games for education benefit from this book, it also offers educators and professionals involved in training insights into the possible applications of simulation and serious games in various areas.
Book information
ISBN: | 9789811328435 |
Publisher: | Springer Nature Singapore |
Imprint: | Springer |
Pub date: | 18 Oct 2018 |
Edition: | 1st Edition 2019 |
Language: | English |
Number of pages: | 128 |
Weight: | 377g |
Height: | 235mm |
Width: | 155mm |
Spine width: | 10mm |