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The World of Games Volume 2

The World of Games Volume 2 Technologies for Experimenting, Thinking, Learning : XXIII Professional Culture of the Specialist of the Future - Lecture Notes in Networks and Systems

Hardback (18 Nov 2023)

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Publisher's Synopsis

This book reflects the various dimensions of play. It gathers together experience with role-play, tabletop, and online games and develops and assesses tools. It also reflects the human condition in this world of games as it becomes a digital world. We are living in a World of Games where every game is a world through which we learn about the world. A World of Games is fun and engaging, but it also provides deceptive pleasures. What may seem like fun is far from harmless. And then there are the many ways of learning in the mode of play. 


Book information

ISBN: 9783031480157
Publisher: Springer Nature Switzerland
Imprint: Springer
Pub date:
DEWEY: 794
DEWEY edition: 23
Language: English
Number of pages: 412
Weight: 771g
Height: 235mm
Width: 155mm
Spine width: 24mm