Publisher's Synopsis
The Greeno Game is a fun problem solving game that utilizes three cognitive functions, skills or operations: anagrams, analogies and transformations based off The Greeno Test (1978). The game is very versatile and the diagrams can be utilized to structure and solve the funny; like a paradigm shift to 3D and beyond.
The Greeno Game is great fun for one or more people that each think " I have a better sense of humor than you. I'm funnier than you."
It has one page of instructions, one example and 43 diagrams . It encourages you to create a punch line or multiple punch lines.It is as if the game allows you to flip a switch and turn another part of your brain on. You slide into a new mind.
A parent or adult can enrich cognition. It is a game to create funnier stories, to write and learn new jokes, and a kid or an adolescent now has access to new tools for creating new memories that make one feel a hundred times better.
Players can create letters; utilize each of the three previously mentioned functions to create words. You can create sentences and beyond via improvisation; win The Greeno Game by creating the funniest sentence possible and everyone romps, like the punch up technique comedians employ as a gift.
It is fun for everyone.