Publisher's Synopsis
Highlights the events and insights from the 1999 Army After Next series of seminars and wargames, designed to explore the nature of warfare thirty years into the future and help develop a long-term vision of the Army. The Army After Next (AAN) cycle of events during fiscal year 1999 included games on Army Special Operations, Army Medical Department, Information Operations, Space, Force Projection, National Security, Campaign Planning, Pre-Assessment, and the Spring Wargame. The authors discuss issues that emerged from the games regarding coalition warfare, strategic preclusion, war with a nuclear-armed opponent, exploitation of space, sea control, air superiority, sustainment, combat in urban terrain, refugees during conflict, air mobility of battle forces, survivability of battle forces, and training battle force soldiers.;On game design and play, the authors conclude (1) AAN wargames would benefit from more realistic play of coalition operations; (2) the Spring Wargame suggested that given highly effective coalitions, Battle Forces might conduct an entire campaign without assistance from Army XXI maneuver units; and (3) this year's widened spectrum of Battle Forces is an important advance for AAN research, and the wide range of alternative versions of Battle Forces and operational concepts should receive continued study.