Publisher's Synopsis
In a world where the night belongs to the supernatural, and humans can only exist in the daylight, an orphaned girl begrudgingly inherits a mystic responsibility to walk the darkness and battle all evil that comes her way. Maeve Kelly, a nine-year-old mind in a 19-year-old body is a loner who has become the 'Lux Antiqua', "The Light of the Ancient"; paranormal defender of life and light, known to her enemies as The Walker. Maeve travels the darkness of night trying to track down the clan of 'drinkers' that consumed her father and kidnapped her pregnant mother over a decade ago. Aiding Maeve on her quest is the disgruntled and impatient, Koll the Hibernian, a man of unknown age or agenda. With Koll's reluctant guidance, Maeve learns how to master the elements, conjure energy, and cast powerful spells to engage in an all out war with the dark forces that have conquered the night and have targeted humankind for extinction. Now, Maeve and her Atlantean faction are the only hope humans have to avoid annihilation... but Maeve's focus is to exact revenge on the creatures that ripped her young life apart, no matter what the cost or sacrifice. It's passion versus principle with mankind's survival hanging in the balance, and with the stakes this high, sometimes even when you win... you lose.