Retrogame Archeology : Exploring Old Computer Games

Retrogame Archeology : Exploring Old Computer Games

1st ed. 2016

Hardback (17 May 2016)

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Publisher's Synopsis

Drawing on extensive research, this book explores the techniques that old computer games used to run on tightly-constrained platforms. Retrogame developers faced incredible challenges of limited space, computing power, rudimentary tools, and the lack of homogeneous environments.

Using examples from over 100 retrogames, this book examines the clever implementation tricks that game designers employed to make their creations possible, documenting these techniques that are being lost. However, these retrogame techniques have modern analogues and applications in general computer systems, not just games, and this book makes these contemporary connections. It also uses retrogames' implementation to introduce a wide variety of topics in computer systems including memory management, interpretation, data compression, procedural content generation, and software protection.

Retrogame Archeology targets professionals and advanced-level students in computer science, engineering, andmathematics but would also be of interest to retrogame enthusiasts, computer historians, and game studies researchers in the humanities.      

Book information

ISBN: 9783319300023
Publisher: Springer International Publishing
Imprint: Springer
Pub date:
Edition: 1st ed. 2016
DEWEY: 794.81526
DEWEY edition: 23
Language: English
Number of pages: 222
Weight: 4912g
Height: 235mm
Width: 155mm
Spine width: 14mm