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Programming Game AI by Example

Programming Game AI by Example - Wordware Game Developer's Library

Paperback (14 Oct 2004)

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Publisher's Synopsis

Programming Game AI by Example provides a comprehensive and practical introduction to the "bread and butter" AI techniques used by the game development industry, leading the reader through the process of designing, programming, and implementing intelligent agents for action games using the C++ programming language. Techniques covered include state- and goal-based behavior, inter-agent communication, individual and group steering behaviors, team AI, graph theory, search, path planning and optimization, triggers, scripting, scripted finite state machines, perceptual modeling, goal evaluation, goal arbitration, and fuzzy logic.

Book information

ISBN: 9781556220784
Publisher: Jones & Bartlett Learning
Imprint: Jones & Bartlett Learning
Pub date:
DEWEY: 794.8163
DEWEY edition: 22
Language: English
Number of pages: 495
Weight: 704g
Height: 228mm
Width: 154mm
Spine width: 26mm