Programming Believable Characters for Computer Games

Programming Believable Characters for Computer Games

Paperback (15 May 2004)

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Publisher's Synopsis

Providing both the experienced and inexperienced game programmer with an in-depth look at the AI tasks for developing artificial gaming companions and opponents with human-like complex behaviours, this book also provides practical tools to assist the programmer in integrating these concepts into games.

Book information

ISBN: 9781584503231
Publisher: Charles River Media
Imprint: Charles River Media
Pub date:
DEWEY: 794.8151
DEWEY edition: 22
Number of pages: 465
Weight: 975g
Height: 240mm
Width: 184mm
Spine width: 31mm