Possible Worlds in Video Games: From Classic Narrative to Meaningful Actions

Possible Worlds in Video Games: From Classic Narrative to Meaningful Actions

Paperback (21 Nov 2017)

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Publisher's Synopsis

In current digital games, classic fictional worlds are transformed into ludofictional worlds, spaces rich in characters and emotions that are especially affected by the intervention of a player. In this book, we propose a model, inspired by the Semantics of Fiction and Possible Worlds, which is oriented to the analysis of video games as integrated systems.

Book information

ISBN: 9781387386420
Publisher: Lulu Press
Imprint: Lulu.com
Pub date:
Language: English
Number of pages: 270
Weight: 412g
Height: 152mm
Width: 229mm
Spine width: 20mm