Playing to Win

Playing to Win Sports, Video Games, and the Culture of Play - Digital Game Studies

Hardback (12 Jan 2015)

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Synopsis

In this era of big media franchises, sports branding has crossed platforms, so that the sport, its television broadcast, and its replication in an electronic game are packaged and promoted as part of the same fan experience. Editors Robert Alan Brookey and Thomas P. Oates trace this development back to the unexpected success of Atari's Pong in the 1970s, which provoked a flood of sport simulation games that have had an impact on every sector of the electronic game market. From golf to football, basketball to step aerobics, electronic sports games are as familiar in the American household as the televised sporting events they simulate. This book explores the points of convergence at which gaming and sports culture merge.

Book information

ISBN: 9780253014993
Publisher: Indiana University Press
Imprint: Indiana University Press
Pub date:
DEWEY: 794.8
DEWEY edition: 23
Language: English
Number of pages: 251
Weight: 513g
Height: 229mm
Width: 152mm
Spine width: 20mm