Physics Modeling for Game Programmers

Physics Modeling for Game Programmers - Game Development Series

Paperback (11 Sep 2004)

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Publisher's Synopsis

Programmers who want to include 3D math and physics in a game have to wade through physics textbooks and dreary tomes on linear algebra and group theory, only to find that the material is too abstract to be used directly in their games. This book gives readers the skills they want and need to incorporate real physics into their games. As they work through the book, they will constantly develop tools, demos, and working games. The highly graphical demos ensure that instead of just reading about how to calculate the trajectory of a projectile, the reader will actually see a canon firing rounds toward the front lines. From the successful Game Development series, this book thoroughly addresses the specific needs of game developers.

Book information

ISBN: 9781592000937
Publisher: Cengage Learning
Imprint: Course Technology
Pub date:
DEWEY: 794.81526
DEWEY edition: 22
Number of pages: 544
Weight: 1100g
Height: 230mm
Width: 188mm
Spine width: 36mm