Performativity in Art, Literature, and Videogames

Performativity in Art, Literature, and Videogames

Hardback (26 Jul 2017)

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Publisher's Synopsis

This book modifies the concept of performativity with media theory in order to build a rigorous method for analyzing videogame performances. Beginning with an interdisciplinary exploration of performative motifs in Western art and literary history, the book shows the importance of framing devices in orienting audiences' experience of art. The frame, as a site of paradox, links the book's discussion of theory with close readings of texts, which include artworks, books and videogames. The resulting method is interdisciplinary in scope and will be of use to researchers interested in the performative aspects of gaming, art, digital storytelling and nonlinear narrative.

Book information

ISBN: 9783319544502
Publisher: Springer International Publishing
Imprint: Palgrave Macmillan
Pub date:
DEWEY: 700
DEWEY edition: 23
Language: English
Number of pages: 331
Weight: 580g
Height: 157mm
Width: 222mm
Spine width: 25mm