OpenGL 4 Shading Language Cookbook

OpenGL 4 Shading Language Cookbook

2nd Edition

Paperback (24 Dec 2013)

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Publisher's Synopsis

OpenGL Shading Language 4 Cookbook is a hands-on guide that gets straight to the point - actually creating graphics, instead of just theoretical learning. Each recipe is specifically tailored to satisfy your appetite for producing real-time 3-D graphics using the latest GLSL specification.This book is for OpenGL programmers looking to use the modern features of GLSL 4 to create real-time, three-dimensional graphics. Familiarity with OpenGL programming, along with the typical 3D coordinate systems, projections, and transformations is assumed. It can also be useful for experienced GLSL programmers who are looking to implement the techniques that are presented here.

Book information

ISBN: 9781782167020
Publisher: Packt Publishing
Imprint: Packt Publishing
Pub date:
Edition: 2nd Edition
DEWEY: 006.686
DEWEY edition: 23
Language: English
Number of pages: 398
Weight: 728g
Height: 235mm
Width: 194mm
Spine width: 22mm