(Not) in the Game

(Not) in the Game History, Paratexts, and Games - Video Games and the Humanities

Hardback (21 Aug 2023)

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Publisher's Synopsis

How do games represent history, and how do we make sense of the history of games? The industry regularly uses history to sell products, while processes of creation and of promotion leave behind markers of a game's history. The access to this history is often granted by so-called paratexts, which are accompanying elements orbiting texts. Exploring this fully, case studies in this work move the focus of debate from the games themselves to wider, ancillary materials and ask how history is used in, and how we can use history to study games.

Book information

ISBN: 9783110737691
Publisher: De Gruyter
Imprint: De Gruyter Oldenbourg
Pub date:
DEWEY: 794.8458
DEWEY edition: 23
Language: English
Number of pages: 230
Weight: 465g
Height: 230mm
Width: 155mm
Spine width: 14mm