No Avatars Allowed: Theological Reflections on Video Games

No Avatars Allowed: Theological Reflections on Video Games

Paperback (31 Oct 2019)

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Publisher's Synopsis

How can video games challenge us to think more deeply about our reality, faith, and community?

Since the advent of video games in the 1960s, they have become the common experience of everyone from Gen-X to the Millennial and post-Millennial generations. While many of today's clergy, parishioners, and theologians grew up gaming, the church's stance regarding video games is one of, at best, bemusement.

This book takes seriously the idea that video games can challenge us to think more deeply about our reality, divinity, faith, and each other. It draws readers into a small, but growing, conversation about models of incarnation and what it means to distinguish between the virtual and the real. This book will introduce readers to concepts and questions from the perspective of a Christian systematic theologian who has been playing games since he was four years old, and who has been writing, speaking, and podcasting about this topic since 2010. It is an invitation into a relatively new conversation about divinity, humanity, and technology.

Book information

ISBN: 9781640651845
Publisher: Church Publishing Incorporated
Imprint: Church Publishing
Pub date:
DEWEY: 794.80882
DEWEY edition: 23
Language: English
Number of pages: 176
Weight: 204g
Height: 216mm
Width: 140mm
Spine width: 10mm