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My Avatar, My Self

My Avatar, My Self Identity in Video Role-Playing Games

Paperback (21 May 2009)

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Publisher's Synopsis

With videogames now one of the world's most popular diversions, the virtual world has increasing psychological influence on real-world players. This book examines the relationships between virtual and non-virtual identity in visual role-playing games. Utilizing James Gee's theoretical constructs of real-world identity, virtual-world identity, and projective identity, this research shows dynamic, varying and complex relationships between the virtual avatar and the player's sense of self and makes recommendations of terminology for future identity researchers.

Book information

ISBN: 9780786441099
Publisher: McFarland & Company, Inc., Publishers
Imprint: McFarland & Company, Inc., Publishers
Pub date:
DEWEY: 004.019
DEWEY edition: 22
Language: English
Number of pages: 201
Weight: 306g
Height: 228mm
Width: 153mm
Spine width: 12mm