Mondo Nano

Mondo Nano Fun and Games in the World of Digital Matter - Experimental Futures

Hardback (06 Apr 2015)

  • $158.75
Add to basket

Includes delivery to the United States

10+ copies available online - Usually dispatched within two working days

Other formats/editions

Publisher's Synopsis

In Mondo Nano Colin Milburn takes his readers on a playful expedition through the emerging landscape of nanotechnology, offering a light-hearted yet critical account of our high-tech world of fun and games. This expedition ventures into discussions of the first nanocars, the popular video games Second Life, Crysis, and BioShock, international nanosoccer tournaments, and utopian nano cities. Along the way, Milburn shows how the methods, dispositions, and goals of nanotechnology research converge with video game culture. With an emphasis on play, scientists and gamers alike are building a new world atom by atom, transforming scientific speculations and video game fantasies into reality. Milburn suggests that the closing of the gap between bits and atoms entices scientists, geeks, and gamers to dream of a completely programmable future. Welcome to the wild world of Mondo Nano.

Book information

ISBN: 9780822357292
Publisher: Duke University Press Books
Imprint: Duke University Press
Pub date:
DEWEY: 794.8
DEWEY edition: 23
Language: English
Number of pages: 424
Weight: 699g
Height: 229mm
Width: 152mm
Spine width: 25mm