Mathematics and Physics for Programmers

Mathematics and Physics for Programmers

2nd Edition

Paperback (28 Oct 2011)

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Publisher's Synopsis

The casual game market continues to expand, and with the use of Flash growing and the increased popularity of the iPhone and other mobile gaming devices, developers have an exciting new route to market. But many of these budding game programmers find that they're missing the core math and physics skills they need to develop even simple games. MATHEMATICS AND PHYSICS FOR PROGRAMMERS, SECOND EDITION teaches beginning game programmers they skills they need to develop causal games. Beginning with the basic aspects of mathematics and physics that are relevant to games, and moving on to more complex topics, the book combines theory and practice and the reader develops a number of games throughout the course of the book. With the concepts and techniques presented in the book, readers should be able to program a number of standard casual game types, including Mario-style platformers, driving simulations, puzzle games, and a simple first-person shooter. They will also gain a basic understanding of 2D and 3D geometry.

Book information

ISBN: 9781435457331
Publisher: Cengage Learning
Imprint: Cengage Learning
Pub date:
Edition: 2nd Edition
DEWEY: 510.240051
DEWEY edition: 23
Language: English
Number of pages: 667
Weight: 1316g
Height: 230mm
Width: 186mm
Spine width: 43mm