Publisher's Synopsis
Readers will gain practical insights about how to
- Define goals and target audiences
- Customize programs to meet community needs
- Equip a makerspace
- Document activities
- Assess achievements and areas for growth
- Engage makers in a variety of technology and hands-on activities, including robots, 3D printing, sewing, cardboard challenges, knitting and crochet, design thinking, and zines
The authors' experiences include co-creating one of the nation's first school library makerspaces; establishing after-school maker programs with elementary and middle school learners; co-designing one-off and ongoing maker events for community-building in diverse public libraries; engaging with senior citizens in a low-income Senior Summer Camp pilot; and state, national, and international workshops for teachers, librarians, and youth mentors.