Publisher's Synopsis
This manual shows readers how to integrate technical aspects with artistic elements involved in 3D design to produce powerful imagery. Not a how-to book, it focuses rather on teaching readers how to think in 3D - moving from understanding how 3D functions in the real world to creating imaginative worlds and applying the acquired 3D techniques to real-world projects. The text covers a wide range of applications - from still and animated media to hard copy and online - including photography, movies, TV, sculpture, painting, classic celluloid animation, live theatre and literature.