Kobold Guide to Game Design, 2nd Edition

Kobold Guide to Game Design, 2nd Edition

Game (11 Feb 2020)

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Publisher's Synopsis

The first edition of the COMPLETE KOBOLD GUIDE TO GAME DESIGN laid out concepts, techniques and advice for designing roleplaying games and enhancing adventures. This second edition brings together essays from the original volume, many updated to reflect the changing game design landscape, as well as new essays by veteran designers Jeff Grubb (Dragonlance, Forgotten Realms, Guild Wars), Kelly Pawlik (Midgard Sagas, Empire of the Ghouls), Amber Scott (Dungeons & Dragons, Eberron) and Ray Vallese (Kobold Guide to Magic).

Between these covers, you'll find practical, thought-provoking essays on worldbuilding, creating magic systems, conflict, and compelling stories, what to expect when you work as a design professional, and much more. Conceptual chapters examine what game design is and how good design can create the best games. Concrete examples provide models to help you create well-rounded designs and exciting adventures.

In his essay, "Seize the Hook," designer Rob Heinsoo says, "Design a game you want to play but can't because no one else has designed it yet." The COMPLETE KOBOLD GUIDE TO GAME DESIGN, SECOND EDITION will help you do that, and your games and campaigns will never be the same!

Book information

ISBN: 9781936781034
Publisher: Diamond Comic Distributors, Inc.
Imprint: Paizo
Pub date:
Language: English
Number of pages: 252
Weight: 404g
Height: 224mm
Width: 150mm
Spine width: 18mm