Introduction to 3D Game Programming With DirectX 9.0C

Introduction to 3D Game Programming With DirectX 9.0C A Shader Approach - Wordware Game and Graphics Library

Paperback (01 Jun 2006)

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Publisher's Synopsis

This book presents an introduction to programming interactive computer graphics, with an emphasis on game development, using real-time shaders with DirectX 9.0. The book is divided into three parts that explain basic mathematical and 3D concepts, show how to describe 3D worlds and implement fundamental 3D rendering techniques, and demonstrate the application of Direct3D to create a variety of special effects. Features: Understand basic mathematical tools used in video game creation such as vectors, matrices, and transformations; Discover how to describe and draw interactive 3D scenes using Direct3D and the D3DX library; Learn how to implement lighting, texture mapping, alpha blending, and stencilling using shaders and the high-level shading language (HLSL); Explore a variety of techniques for creating special effects, including vertex blending, character animation, terrain rendering, multi-texturing, particle systems, reflections, shadows, and normal mapping; Find out how to work with meshes, load and render .X files, program terrain/camera collision detection, and implement 3D object picking; Review key ideas, gain programming experience, and explore new topics with the end-of-chapter exercises. The example files are available at the book's website. These files contain full source code for every sample application.

Book information

ISBN: 9781598220162
Publisher: Wordware Publishing, Inc
Imprint: Wordware Publishing, Inc (US)
Pub date:
DEWEY: 794.81526
DEWEY edition: 22
Language: English
Number of pages: 626
Weight: 885g
Height: 230mm
Width: 155mm
Spine width: 36mm