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Introduction to 3D Game Programming With DirectX 11

Introduction to 3D Game Programming With DirectX 11

Paperback (28 Feb 2012)

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Publisher's Synopsis

This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It includes new Direct3D 11 features such as hardware tessellation, the compute shader, dynamic shader linkage and covers advanced rendering techniques such as screen-space ambient occlusion, level-of-detail handling, cascading shadow maps, volume rendering, and character animation. Includes a companion CD-ROM with code and figures.

eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at [email protected].

Book information

ISBN: 9781936420223
Publisher: Mercury Learning and Information
Imprint: Mercury Learning & Information
Pub date:
DEWEY: 794.81526
DEWEY edition: 23
Language: English
Number of pages: 864
Weight: 1478g
Height: 228mm
Width: 179mm
Spine width: 46mm