Handbook of Research on Gaming Trends in P-12 Education

Handbook of Research on Gaming Trends in P-12 Education - Advances in Game-Based Learning (AGBL) Book Series

Hardback (30 Oct 2015)

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Publisher's Synopsis

Gaming applications are rapidly expanding into the realm of education. Game-based education creates an active and enjoyable learning environment, especially for children and young adults who regularly use gaming for recreational purposes. Due to the evolving nature of education, gaming provides a transformative learning experience for diverse students.

The Handbook of Research on Gaming Trends in P-12 Education provides current research intended to aid educators, school administrators, and game developers in teaching today's youth in a technology-immersive society. This publication melds together gaming for entertainment purposes as well as gaming applied within educational settings with an emphasis on P-12 classrooms. Featuring exhaustive coverage on topics relating to virtual reality, game design, immersive learning, distance learning through 3D environments as well as best practices for gaming implementation in real-world settings, this handbook of research is an essential addition to the reference collection of international academic libraries.

Book information

ISBN: 9781466696297
Publisher: IGI Global
Imprint: IGI Global
Pub date:
DEWEY: 371.337
DEWEY edition: 23
Language: English
Number of pages: 654
Weight: 1959g
Height: 229mm
Width: 152mm
Spine width: 38mm