Graduate Skills and Game-Based Learning

Graduate Skills and Game-Based Learning Using Video Games for Employability in Higher Education - Digital Education and Learning

Paperback (20 Sep 2020)

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Publisher's Synopsis

This book explores the efficacy of game-based learning to develop university students' skills and competencies. While writing on game-based learning has previously emphasised the use of games developed specifically for educational purposes, this book fills an important gap in the literature by focusing on commercial games such as World of Warcraft and Minecraft. Underpinned by robust empirical evidence, the author demonstrates that the current negative perception of video games is ill-informed, and in fact these games can be important tools to develop graduate skills related to employability. Speaking to very current concerns about the employability of higher education graduates and the skills that university is intended to develop, this book also explores the attitudes to game-based learning as expressed by instructors, students and game developers. 

Book information

ISBN: 9783030277888
Publisher: Springer International Publishing
Imprint: Palgrave Macmillan
Pub date:
DEWEY: 378.1734
DEWEY edition: 23
Language: English
Number of pages: 226
Weight: 299g
Height: 210mm
Width: 148mm
Spine width: 13mm