Publisher's Synopsis
This volume offers a course of icebreakers, warm-ups, group exercises and fun activities that are designed for groups of all ages and sizes. Most of the activities require no special equipment and can be played with little or no preparation. Play-sheets are also included, as is guidance on how to become an effective master-of-ceremonies. Use these activities to develop self-awareness, confidence, group cohesion, trust, skills training or just plain fun and you should find your group or classes asking for more.;Each game is laid out with headings and diagrams and you should be able to identify the purpose, ideal group size, activity level, age suitability and materials required for each game.;This book is firmly based on the idea that games are an important learning method for people of all ages. They increase concentration, observation, awareness, quick thinking, alertness, strategy, teamwork, trust, laughter, group cohesion, language development, confidence, self-awareness and co-operation.;In here, you will find games suitable for large spaces, small spaces and potentially restrictive areas such as classrooms or coffee bars.