Getting Rid of Cybersickness

Getting Rid of Cybersickness In Virtual Reality, Augmented Reality, and Simulators

1st Edition 2020

Hardback (20 Oct 2020)

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Publisher's Synopsis

This book provides a concise overview of VR systems and their cybersickness effects, giving a description of possible reasons and existing solutions to reduce or avoid them. Moreover, the book explores the impact that understanding how efficiently our brains are producing a coherent and rich representation of the perceived outside world would have on helping VR technics to be more efficient and friendly to use.

Getting Rid of Cybersickness will help readers to understand the underlying technics and social stakes involved, from engineering design to autonomous vehicle motion sickness to video games, with the hope of providing an insight of VR sickness induced by the emerging immersive technologies. This book will therefore be of interest to academics, researchers and designers within the field of VR, as well as industrial users of VR and driving simulators.

Book information

ISBN: 9783030593414
Publisher: Springer International Publishing
Imprint: Springer
Pub date:
Edition: 1st Edition 2020
Language: English
Number of pages: 148
Weight: 454g
Height: 235mm
Width: 155mm
Spine width: 11mm